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Post by Cobra5 on Mar 14, 2003 8:33:49 GMT -5
Hmm...perhaps we should have some form of numeric points sustem, so we could see how our charicter's compare with eachother... something like:
Unarmed combat:1-10 Sword combat: 1-10 Ranged combat: 1-10 Stealth: 1-10 Psychic/Magic/Paranormal ability: 1-10
Special attacks/Weapons: (List of attacks or weapons)
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Post by BugHunter on Mar 14, 2003 11:18:45 GMT -5
hmm, yes, that would be a good idea to standardize the stats.
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Post by palla on Mar 14, 2003 19:38:45 GMT -5
I'm working on profiles for Sierra and Jax. Do you think I should create more crew members, like Katt did with Vale, etc.?
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Post by Tassatul on Mar 14, 2003 19:49:43 GMT -5
sounds good Cobra. And each character only gets so many points, so you cant have an uber character. We'll need more catagories though. Maybe instead of sword combat, something like melee or close range, so its less specific. Add in an intelligence trait, and maybe go as far as things like temper and calmness during battle.
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Post by Cobra5 on Mar 14, 2003 20:46:25 GMT -5
Unarmed combat:1-10
-Melee combat- Small sword combat: 1-10 Large sword combat: 1-10 Unique weapons (melee) combat: 1-10
-Ranged combat- Ranged combat, heavy weapons: 1-10 Ranged combat, Light weapons: 1-10 Ranged combat, Long range weapons: 1-10 Unique weapons (Ranged) combat: 1-10
-Character atributes- Stealth: 1-10 Dexterity/Agility: 1-10 Defence: 1-10 Strength: 1-10 Intelegence: 1-10
-Misc- Psychic/Magic/Paranormal ability: 1-10 Self control: 1-10 Luck: 1-10
(Ok... Unarmed combat is pretty straightfoward...
Since most character's use swords as their melee weapons, I used that as the 'normal'. Small swords are things like daggers, knives, short swords, and one-handed things. Large swords are things like a two handed sword, a very long sword, or my sword. A unique melee weapon is any weapon someone wouldn't be able to use without training, like perhaps an oddly shaped blade, an alien weapon, etc. Psionic blades, claws, and things that ar mounted on your wrist or hand like that, I think they should be counted in the "Unarmed" combat section, 'cause you fight a lot the same. Just a suggestion, though. Perhaps unique weapons, or small swords...
The ranged combat is pretty much the same... Large weapons are like machine guns, rocket launchers, and other large, heavy damage weapons. Small weapons are like pistols, assault rifles, and other things... Long range weapons are things like rifles, and sniping things. Unique is the same as melee, like very dificult to use weapons, or alien weapons, etc.
Character atributes are pretty straight foward. Stealth is your ability to sneak around, use cloaking efectivly, and sneak up on people. Dexterity and agility is your ability to dodge something (In or out of a fight), or to preform some kind of acrobatics, like swing from pole to pole or something. Defence is your ability to take a punch, slash, shot, etc. Not your ability to dodge, but to actually take a hit. Strength is, well, your physicle strength. Intelegence is, well, how overally smart you are.
The psychic/magic/paranormal abilities is stuff like, well, magic, psychic/psyche, shapeshifting, summoning, telepathy, or anything like that, you know? Kal(magic), palla(Shapshifting), Tassatul(Protoss Khala Powers), would probably the only one useing this much. Self control is thinking clear under tense situations. If you lose your temper easily, this would be low. If you sometime go in to Brezerker rages, like tassatul has demonstrated, this would prbably be low too. This stat is really good or bad, you know? ;D Luck is how lucky ou are. Some people are just lucky you know? If you just have normal luck, nothing special, or if you don't believe in luck at all, you're 5. If you have bad luck, it goes down, while if you have good luck it goes up.
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Post by palla on Mar 15, 2003 20:32:37 GMT -5
First things first; I don't really understand this points system thing, even though I did read Cobra/Tassatul's posts. I'll try to abide by whatever rules are set, but may not get them all because, as I said, I don't understand the system.
Second, here are the profiles for Sierra and Jax.
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Name: Athena M'rtuar Alias: Sierra Race: Shapeshifter (panther) Age 18 Eyes: Green Hair: Dark brown Height: 5'4" Gender: Female Profession: Thief Specialty: Escape artistry and stealth Special Move: Gods' Shards; a move which creates a large cloud of purple and gold smoke, blinding the enemy. Weapons of Choice -shurikens (five on each hip -short sword (left hip) Armor and Equipment -leather armor -thick arm bands on each arm -pouches w/ powder, blinding and illusion dust -glamour stone Star Ship: Sierra's Stallion Chassis: Light class Armor: Adamantite Engine: Single warp drive Armament and Equipment -Twin laser guns - Mini nuke projectiles - Superior shields Bio: Athena grew up in one of the households in which Palla was trained (how they met). Her father and mother were both werepanthers and smugglers as well. Though she was trained by smugglers, in the end her talents were discovered as a thief. When Palla left her foster home Athena went with her, making them the first two members of Palla's star ship. Pros -cheerful -exuberant -intelligent -speedy learner Cons -cannot see the danger in some situations -clumsy unless at work
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Name: Aaron L'nar Alias: Jax Race: Shapeshifter (tiger) Age: 21 Eyes: Blue Hair: White Height: 6'1" Gender: Male Profession: Bounty hunter Speciality: Strength and magic Special move: Ani Anger; creates a ten-foot high wall of fire, with the faces of many predatory animals within it. The wall can have different effects depending upon its target. Weapons of choice -pair of scimitar blades Armor and Equipment -no armor -several pouches on his belt containing salves, potions, and some poisons -glamour stone -(innate abilities) Star ship: Tiger's Claw Chassis: Light class Armor: Adamantite Engine: Single warp drive Armament and Equipment - Twin laser guns - Mini nuclear projectiles - Superior communications Bio: Jax grew up on a planet not far away from Kohaishu. He lived with his father (wereleopard) and mother (weretiger) until age fifteen when he was sent to a traning academy. There he was taught how to hunt down those who had bounties on their heads. At seventeen he met PAlla, who at the time had a small bounty on her, and joined her crew as the third-in-command. Pros -unbelievably strong -magically gifted -skilled fighter Cons -jealousy -short temper
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Post by Cobra5 on Mar 16, 2003 12:22:30 GMT -5
I really don't think capareing something on a universal scale (Like, 2nd best in the universe) is such a good idea. Just a suggetion.
By the points system, what we mean is, in each of those catagories, you choose a score for your character, from 1-10.
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Post by BugHunter on Mar 16, 2003 15:37:26 GMT -5
I read your post on your point system, Will. Not bad, but i dont really like it... You see, if you let people to just choose their stats between 1-10, then everyone can just choose 10 for everything... Not a good idea. You should create a system similar to what the Sims has. When you create a new character there they give you a set amount of points to distribute among the traits available. Therefore everything will be balanced
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Post by Cobra5 on Mar 16, 2003 16:14:37 GMT -5
Well... I think no-one here would create a character that has 10 for everything...besides, these points wouldn't be actually used for anything, so even if you chose all 10's it wouldn't matter.
However, yes. Under the original system we used for an RPG I was making a while back, you got a set number of points for each section.
20 points for Melee combat section (Unarmed counts as melee) 20 points for ranged combat section 25 points for Character atributes section 15 points for Misc section.
I later threw out the limits and let anyone create whatever they wanted, because I knew no-one would create a power-character. 'Storyline' characters could even go above 10. Although, we never devolped the RPG to a playable thing... *sigh*
Under this set, you really have to pick and choose. You don't get too many points per section, I think... It's been such a long time since I played around with this system (6th grade, I think...)
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Post by palla on Mar 16, 2003 20:24:34 GMT -5
Hmm...well, why not? Just curious...here are two more characters for my crew. There is at least one more that will be introduced as quickly as possible.
Name: Haruka Ramsey Alias: Sita Race: Half human, half shapeshifter (cat) Age: 20 Eyes: One green, one gold Hair: Black Height: 5'8" Gender: Female Profession: Smuggler/ Chief of Weapons Specialty: Deception Special Move: Poseiden's Mark; an orb appears above Sita's head and begins to shoot five beams of blue colored energy. The orb spins rapidly and the beams' power increases, forcing opposition back. Weapons of choice - two daggers (ankle sheaths) - one shotgun, left hip holster - katana (back sheath - rifle, crossed back sheath Armor and Equipment - metal breastplate - metal coverings on upper and forearms - shoulder plates - thigh, shin, and knee coverings (same material as breastplate and arm coverings) Star ship: Fury Fire Chassis: Light class Armor: Custom alloy Engine: Single warp drive Armament and Equipment - Triple laser guns - Two plasma cannons - Extensive custom weapons (details unknown) Bio: Sita's past is a cloudy and mysterious one. She appears to have severe amnesia and can tell nothing about the years before she joined Palla's crew, which she has been with for two years. She is the Chief of Weapons. Pros - excellent marksmen - superior handler of all weapons Cons - bitter - untrusting - anxious around strangers
Okay guys, as much as I want to post the profile for my Chief of Security, my parents are only giving me a little time on the computer. I'll attempt to put it up tomorrow, but it may not get there till I'm in study hall. Sorry! And I'll try to make adjustments to the other profiles, okay?
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Post by BugHunter on Mar 17, 2003 20:46:13 GMT -5
aahh! Stop making so many characters...! I can't keep track of them all in the story! And stop giving them such weird names as so that i can't tell what type of personality is who? Like, oh look, theres David and John and some guy named Larry and another guy who's name is Jon. Thats great that they have names and stuff, but after awhile I'll forget who has done what and i might think that Jon did what John did or really mess it up and think Jon did what Larry did (or was it David?) and really confuse myself and mess up the role-playing cus i thought that this guy did that but really it was that other guy...AAAAaaaahhhh my head hurts! get what i mean?
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Post by palla on Mar 18, 2003 17:30:21 GMT -5
I don't think it's all that bad. There's Palla (me), Sierra, Jax, Sita, and Jonas. How hard is it to keep track of those names? Five people is about as many as anyone else has. And, by the way, here is the profile for Jonas. I'll post Dan's character's profile tomorrow because it's on my h-drive at school.
Name: Benjamin Riley Alias: Jonas Race: Human Age: 25 Hair: Blonde Eyes: Violet Height: 6'0" Gender: Male Profession: Assassin/Chief of Security Specialty: Covert operations Special Move: Chameleon; Jonas is able to blend in with his surroundings. Armor and Equipment - no armor - backpack with odds and ends of a volatile nature - ammunition rounds hooked to his belt - grenade satchel Bio: Jonas has no past, none on record at least. Benjamin Riley is not his real name. As an assassin he has many kills under his belt, requiring him to constantly change his identity. Though he is such as he is, Jonas is unwaverily loyal to those he considers his friends (i.e. Palla). The only other person he trusts is Isaac, who seems like a little brother to him. Pros - lethal fighting abilities - loyal to his allies Cons - bitter - slightly incapable of some emotions - too much like Sita for his own damn good
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Post by Cobra5 on Mar 18, 2003 17:37:16 GMT -5
5 Is the most from anybody, but I would still call it in the... reasonable range. No more then 5 though... unless it's a temporary character.
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Post by Tassatul on Mar 18, 2003 19:46:37 GMT -5
and not so much for our sake, Palla, but for your own. When using my characters, It sometimes got bothersome because i couldnt remember where Agrithno was, why Tassatul was captured, who Krath is fighting, and when all these things happened in realtion to each other. If all your characters move in a group, well, great, but mine always seemeed to dift apart from one another, making it harder to remember whats what. See what i mean? On another note, when I get time ill write out what Tassatul's stat points are, just for fun. . .
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Post by Cobra5 on Mar 18, 2003 20:08:31 GMT -5
Yeah, these are pretty much just for fun... also, we'd be able to see how our characters relate skill wise to eachother. And if you wanna go a little above or a little below the limits to make things more like your character, it would be OK, I guess... just don't go crazy...
William De Schryver, A.k.a. "Cobra"
Unarmed combat:7
-Melee combat- Small sword combat: 1 Large sword combat: 9 Unique weapons (melee) combat: 3
-Ranged combat- Ranged combat, heavy weapons: 2 Ranged combat, Light weapons: 6 Ranged combat, Long range weapons: 10 Unique weapons (Ranged) combat: 2
-Character atributes- Stealth: 10 Dexterity/Agility: 10 Defence: 0 Strength: 0 Intelegence: 5
-Misc- Psychic/Magic/Paranormal ability: 0* Self control: 10 Luck: 5
Notes: Psychic/Magic/Paranormal ability... His 'Psyche', which is a persons combination of spirit and psychic energy, is well over normal human standards... However, his Psyche is far too powerful for his body to harness.
To make a long story short, Cobra's Psychic abilities, while potentially powerful, are almost completly dormant. Save a few subconscience occurences, like empathy and controling his sword, there seems to be no way for his powers to be used.
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