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Post by Cobra5 on Jul 26, 2004 15:59:42 GMT -5
Ok, hey people! I'm glad to see your still interested. At least sortof. Look, one delay after another, outside the board. Dan left, Diemos left, and then I left. But when I get back, there will be no more problems.
I think we should replace Palla, becuase she dosn't post anymore.
Really I would like everyone to know, althought there have been major delays, I havn't abandoned this project. Infact, out of all of them, I have worked on this one the most. I even designed my own country, for use in the real game, and an accompanying military. I've developed many many storylines to be played through depending on how the countries development goes, and i've expanded the tech tree once more- genetic experimentation, and Low Altitude Defoliant Dispersion Bombs, anyone?
Everone who's going to play, though, I need ot ask you one more question to do some ferther work on your countries. On what princables are you nations army based? Example: Overpowering by sheer number, technical supirority, etc etc. My countries military is like this: We prefer reliable and effective equipment over technical supiriority. We don't embrace chnage in the military, and prefer to keep things to tried and true tatics. For example, our troops use bolt-action rifles designed for accuracy instead of assault rifles. Our tanks are simple and straigtforward. Our aircraft are designed for a single role- Be it ground support, air suppiorority, or whatever. We don't really have much of a navy.
The description can be short (as in one sentence) or as long as you want.
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Coral
Forum Frequent
Thievious Raccoon
Posts: 1,076
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Post by Coral on Jul 27, 2004 11:15:26 GMT -5
The Wijk millitary uses technological superiority over numbers to win wars. Oh yeah, and might I suggest rail guns, laser-guided 'smart' bullets, for technologies? They both exist.
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Post by Cobra5 on Jul 30, 2004 14:35:27 GMT -5
Ok, sorry for not adressing your previous questions, I had very little time and only skimmed through the posts.
Yes, you can choose the icons for the different military squadrens. And the original version of the military icons had a small colored bar to tell if it was Infatry, air, vehicle, or sea. They also had a colored bar telling from what country the unit was from. But the icons were too large.
However, That won't be a problem now, I think. I have, once again, redone the army system- its now almost totally abstract. IE, its less like a game and more like an RP. I won't be using so many calculations, and military units won't be limited to regions as their travel.
As for the technology, yes, I already have Railguns on the tech tree, though they are hard to find (they're part of a hidden tech tree). Smart bullets arn't on there, however, you will be able to suggest technologies as the game goes on (Make requests to your science officers, and they will set up brand new projects just for you).
The tech tree is huge. No country will ever be able to research the whole thing, or even come close for that matter. Plus, I have entire storylines for when cirtain technologies come into existance. I may hold off on those for the test game, though, save them for the real thing.
Now, the reason I ask for your armies military policies is becuase I've started designing the starting units, and I want them to mesh with each country- I don't want them to feel "Generic".
Also, here's the backstory- Its the year 3083- not on earth, though, so its not actually the future. 3035, about 50 years ago, was the end of a 200 year long world-war, where "Ally" meant someone you attacked somewhat less then everyone else. There was no trust, no saftey- the entire world was a single battlefield. Any country that couldn't fend for itself was consumed by the flames and wiped form existence. No-one even remembered why they were fighting anymore. All anyone could worry about was survival.
That era is behind us now, however. The world has stabalized, and the hatreds have settled. The game starts when everything has returned to normalcy, and the damage has been rebuilt.
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Post by copyKatt on Jul 30, 2004 15:15:39 GMT -5
and i take it that our nations are the strong ones that survived the battle? or ended it or whatever...
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Post by Cobra5 on Jul 30, 2004 16:56:27 GMT -5
Yeah. Our nations are the ones that came about either by Conquering all the smaller nations around them, or by 'saving' the nations around them that had been totally destroyed, or whatever other reasons why your country still exists. Its up to you. That's why there are only 5 countries on this planet, instead of the hundreds like there are on earth.
Also, YOU wern't the leader during the big war. The players took charge of their country some time after the war had ended.
Other then that, its all up to you. Make up all the back story you want. How your country behaved during and before the war, ancient and prehistoric times, its your choice.
By the way, who's replacing palla? Coral? The next game we run will have a bigger map and more countries, so everyone who wants to play can (As I said, I'll even have my own country.) There may even be nutral countries, so players could possably join mid-game.
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Post by copyKatt on Jul 30, 2004 20:21:25 GMT -5
well how about we stop talking about 'next time' and get the ball rolling for this one, mr. procrastinator!
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Post by Cobra5 on Jul 30, 2004 21:08:17 GMT -5
I have darn it! But what do you want me to do? I'm half-a-country away from my hard drive.
I've done, however, the starting resources and cities for every country. Every country gets three cities except Dannination, which gets 4. Dannination has more territory then any other country (22 regions, others only have 17-18). Not nessicerily stronger, though... take into account exports.
Choose what regions you want your cities to be in, and name them as well. Remember you can "stack" cities to create on larger city, or you can have multiple cities in a single region. There's no limits. You also have to choose one city to be your capital.
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Post by Deimos on Jul 30, 2004 23:12:49 GMT -5
whew...i'm still game, but i'm gonna need to reread that a bit...my head is wasted from constant back-to-back projects...
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Post by Cobra5 on Jul 31, 2004 12:13:27 GMT -5
A lot of it is obsolete now... All you'll really have to re-memorize is your country's profile.
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Post by Cobra5 on Jul 31, 2004 15:04:35 GMT -5
Ok, here's how everything stands, what needs to be done:
Tass, Dan, and Deimos, I have enough information from your profiles to design a military. If you would like ot be more presices please do, but after re reading the profiles I could manage. I'll ask Katt for one in person, I suppose.
I need to create militaries for these countries. That dosn't take long (I could prolly do it before I leave florida). The Dannination army is almost done. Lutassat should be pretty easy...
We need to get a new country to take place of #4 (Illovania). If no-one else does I'll just put mine in there.
I want everyone who's still playing to please, post in here and let me know. I'd hate for my work to be wasted. If anyone talks to any of them, Tass and Dan especially (I havn't talked ot either of them in a while) please let them know.
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Coral
Forum Frequent
Thievious Raccoon
Posts: 1,076
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Post by Coral on Jul 31, 2004 17:18:22 GMT -5
You already know I can and and will beg to replace anyone who isnt/wont/cant play. Let me get back to you with the edited version Wijk in a bit
Name: Wijk
Flag: A blue flag, with a wavy light blue line going through it, to symbolize the country's love of water.
National Currency: Zifrendricks (~'s, ZFs, or Zefs) a substance made of limestone, chipped to be a near-perfect rectangular prism. Very valuable due to it's hand made quality.
Capital: Schalkwijk
Leader: Emperor Frederick Reights
Terrain: A great allround place. It has many, MANY sights and different habitats, as well as a number of minerals
Internal Agencies: Wijkzen'fretzan (National Technology)(Research Agency) Wijkzen'Wvande-storeen (National Millitary Organization)(Millitary Agency)
History:
Wiijk is an all round country. It has everything it needs, but not enough of each. The country is partly ecologist, but not in the traditional sense. Rather than not building, they send EVERYONE to work or to school or to research labs. Cities are made as small as possible and make full use of every square inch. They even expand underground to an extent, and stretch technology to the limit. The Wijkare millitary also stretches technology to the limit, with as advanced weapons as possible and as few soldiers as possible, so that 100soldiers of Wijk could defeat about 6x their number. Nevertheless, Wijk is not a weakling country. They will not tolerate anyone who attacks, threatens or terrorizes the country.
Culture: The motto is the equivalent of 'The man who flees the battlefield to fight another day'. They believe in fighting long distance, trying to minimize casualties on both sides as to keep with political views. The are a warring culture, nonetheless.
Specializations: Weapons Technology
(As a note, for starting units, I'd reccommend giving me high-cost, high-quality units, because thats how my country's suppose to work)
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Post by Cobra5 on Jul 31, 2004 19:41:46 GMT -5
When I get access to my hardrive, I'll change the map. Thank you for re-posting it, and saving me the time for searching for it Little update, the dannination 'army' is done (Dannination uses coperate entities to protect itself instead of a true army). They focus on speed and range. I think I'm gonna do midgard next. Defensive aligned vehicles, with long ranges and powerful armor, but somewhat slower then other vehicles. Sound good? Lutassat will have more... "Stand-by" equipment... somewhat "second-grade". Cheaper, but cirtainly not worthless, since his nation relies on economics instead of a powerful army. Perhaps some Dannination-built equipment (after all, the manufacturers are corperate, not military). Wijk will have, just as you say, high-tech and high cost, for example, their MBT mounts active radar, and their soldiers carry multi-purpous equipment.
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Post by Deimos on Jul 31, 2004 19:58:40 GMT -5
high defense, long range, on the slower side...I like it! that's exactly what i'm aiming for!
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Post by Cobra5 on Aug 1, 2004 0:23:46 GMT -5
Quick update before I go to bed. I have the land armies done for Midgard, Wijk, and Dannination. To give an idea of how its gonna go, most of the countries have five types of infantry, and two types of vehicles. Some countries get units that come in different variants (Like an APC that comes in APC, Medical support, or Mobile HQ flavors, or tanks with 'add-on' armor). I also did a quick doodle of what I had in mind for each vehicle, though by quick I mean quick... they are bad by even my standards All of that in one day. I have the infantry and Vehicles done for almost every country, meaning all that's left is the Navy and airforce. In the meantime, place your starting cities, and rename any regions you want to rename. I hope you'll are looking as forward to this as I am ;D
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Coral
Forum Frequent
Thievious Raccoon
Posts: 1,076
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Post by Coral on Aug 1, 2004 9:16:49 GMT -5
Perfect! And I am looking forwards to this, quite a bit.
Cities:
Region 83 Region 97 Region 90
with the capital being 83, with Region 83 being renamed to Schalkwijk.
Also, can we trade units? I think I'd be exporting some of my uber tanks and what-not to lussatat for oil.
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