Post by Cobra5 on Jan 17, 2004 9:55:00 GMT -5
War:
What you need to know:
The stronger army always wins, but both armies get hurt at least a little.
"Stronger" Does not mean "Bigger". An army with more people may be weaker if the other army is better equiped, has higher technology, or is garisoned inside a city.
Armies that are inside a friendly city get a bonus when defending.
Armies can be bought at any city.
The more people you put in to the army, and the more money you put in to the army, the stronger it becomes. There is no minimum or maximum on either category.
The higher your technology, the stronger your armies.
Armies can move one space every turn.
Now, the nitpicky details:
I've decided to include a technology level of each country. The technology level is used mostly for war, but maybe it will be used for other things as well (When your technology level reaches a cirtain point, you'll get bonuses of some kind). Raising your tech level will be very expensive, though.
Now, the first step to war- raising an army.
you create your military using 'units'. Each unit represents a group of guys, tanks, boats, jets, whatever.
To create a unit, you use population and money. When you create a unit, it is given a strength.
Population in this unit x Money spent on this unit x your technology level.
So if you make an army of 300 guys, spend $2000 on them, and your tech leve is 3, then this army unit will have a strength of 1,800,000 (300x2000x3=1,800,000). As you can see, total army strength will be large numbers.
Step two- That army can be bought at any city you own. From there, they can move one space every turn. Every empty space they move to becomes yours, including any cities or resources there (You could, of course, say that your army dosn't take anything over and just walks through, if you want). If they move in to a space with an allied army, nothing happends (They both just sit there and... I dunno... play rugby or something). If they move in to a space with an enemy army, a fight ensues (see below).
It takes armies One full turn to move across an ocean. They're all rising boats or something. Maybe they're swimming (It is good exersise!). Who cares. Maybe we'll do a system for navies of some kind, some day. But for now, this is all I've got. Sorry!
Step three- Fight with that army.
Let's say we take this small army of 300 guys and invade... I dunno... Switzerland. Switzerland's first line of defense has a battle strength of 2,000,000. That's more then you. Now when they battle, we compare their numbrs on a percentage. 1,800,000 is 90% of 2,000,000. That means 2,000,000 is 10% higher then you. So you lose 10% of your guys in the battle with Switzerland. Both the number of troops and the battle strenght of your army is decreased by 10%- So now instead of 300 guys with a power of 1,800,000 you have 270 guys with a battle power of 1,620,000.
But what about Switzerland? Your 30 guys didn't die in vain. Well, this is much mroe complex... 2,000,000 is (about) 111% of 1,800,000. So that meansswitzerland takes 11% less casualties then you did- 11% less then 30 is 26.7. We round up, and say that 27 swiss soldiers died. As you can see, the farther apart the two armies strengths are, the bigger a diference between their casualties. These two armies are almost equal, so their casualties are alsmost equal.
Now, andy army that is inside a friendly city gets a 20% bonus to their strength. So if that Swiss army was hiding inside Zurich, they're power would increase by 20%, bumping their 2,000,000 up to 2,400,000. It wouldn't bump up their population, just their battle power. If they were to leave the city, then their power would go back down (I'd probably end up just re-doing all of the calculations again, just to make sure that their strength remains proportional to their populaiton)
Complex, huh? Don't worry about it, though. I have the formula written down... and to be honest, once you get used to it, it's easy. But it dosn't matter, since you won't be doing any of that. I'll be handeling it all. You'll tell me what armies to attack where, and I'll tell you how it turns out in the end.
What you need to know:
The stronger army always wins, but both armies get hurt at least a little.
"Stronger" Does not mean "Bigger". An army with more people may be weaker if the other army is better equiped, has higher technology, or is garisoned inside a city.
Armies that are inside a friendly city get a bonus when defending.
Armies can be bought at any city.
The more people you put in to the army, and the more money you put in to the army, the stronger it becomes. There is no minimum or maximum on either category.
The higher your technology, the stronger your armies.
Armies can move one space every turn.
Now, the nitpicky details:
I've decided to include a technology level of each country. The technology level is used mostly for war, but maybe it will be used for other things as well (When your technology level reaches a cirtain point, you'll get bonuses of some kind). Raising your tech level will be very expensive, though.
Now, the first step to war- raising an army.
you create your military using 'units'. Each unit represents a group of guys, tanks, boats, jets, whatever.
To create a unit, you use population and money. When you create a unit, it is given a strength.
Population in this unit x Money spent on this unit x your technology level.
So if you make an army of 300 guys, spend $2000 on them, and your tech leve is 3, then this army unit will have a strength of 1,800,000 (300x2000x3=1,800,000). As you can see, total army strength will be large numbers.
Step two- That army can be bought at any city you own. From there, they can move one space every turn. Every empty space they move to becomes yours, including any cities or resources there (You could, of course, say that your army dosn't take anything over and just walks through, if you want). If they move in to a space with an allied army, nothing happends (They both just sit there and... I dunno... play rugby or something). If they move in to a space with an enemy army, a fight ensues (see below).
It takes armies One full turn to move across an ocean. They're all rising boats or something. Maybe they're swimming (It is good exersise!). Who cares. Maybe we'll do a system for navies of some kind, some day. But for now, this is all I've got. Sorry!
Step three- Fight with that army.
Let's say we take this small army of 300 guys and invade... I dunno... Switzerland. Switzerland's first line of defense has a battle strength of 2,000,000. That's more then you. Now when they battle, we compare their numbrs on a percentage. 1,800,000 is 90% of 2,000,000. That means 2,000,000 is 10% higher then you. So you lose 10% of your guys in the battle with Switzerland. Both the number of troops and the battle strenght of your army is decreased by 10%- So now instead of 300 guys with a power of 1,800,000 you have 270 guys with a battle power of 1,620,000.
But what about Switzerland? Your 30 guys didn't die in vain. Well, this is much mroe complex... 2,000,000 is (about) 111% of 1,800,000. So that meansswitzerland takes 11% less casualties then you did- 11% less then 30 is 26.7. We round up, and say that 27 swiss soldiers died. As you can see, the farther apart the two armies strengths are, the bigger a diference between their casualties. These two armies are almost equal, so their casualties are alsmost equal.
Now, andy army that is inside a friendly city gets a 20% bonus to their strength. So if that Swiss army was hiding inside Zurich, they're power would increase by 20%, bumping their 2,000,000 up to 2,400,000. It wouldn't bump up their population, just their battle power. If they were to leave the city, then their power would go back down (I'd probably end up just re-doing all of the calculations again, just to make sure that their strength remains proportional to their populaiton)
Complex, huh? Don't worry about it, though. I have the formula written down... and to be honest, once you get used to it, it's easy. But it dosn't matter, since you won't be doing any of that. I'll be handeling it all. You'll tell me what armies to attack where, and I'll tell you how it turns out in the end.