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Post by Cobra5 on Aug 13, 2008 6:05:24 GMT -5
I've started playing through the first Golden Sun for GBA. That's a very good game, and its exactly what I was looking for in a jrpg, mostly.
Other then the strange bobbing everyone does inbetween each text bubble, I really like it so far.
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Post by daft alchemist on Aug 13, 2008 9:26:28 GMT -5
Where did you get that at? The one I have is the second one, and I loved it to death. It was really awesome in every way.
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Post by BugHunter on Aug 13, 2008 19:15:29 GMT -5
I'm in the middle of playing Super Mario RPG. It's definitely the most simplified rpg I've ever played, almost childish, but I don't mind, I don't really need more complexity in my life right now. Our game project "Salvage" almost matches the gameplay style in its simplicity, but of course Mario RPG has much more content since we were just 5 guys and they're freakin Nintendo.
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Post by daft alchemist on Aug 13, 2008 20:23:49 GMT -5
Simplicity in a game is often the most fun. It takes the stress out of the game, let's you relax and enjoy the game more. I'd take simplicity over fighting Sephiroth any day. I was damn near literally pulling my hair out every time he started casting Supernova, and that is not an exaggeration.
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Post by Deimos on Aug 15, 2008 10:03:49 GMT -5
I guess its dependent like what Francis said- mood
If I feel like going simple...I bust out Pokemon, or anything PSONE or older...(with exceptions, Evolution Worlds was very simple....). Then there are times I want to feel the stress and be overjoyed when its done...like the original FFTactics or for that matter, any Strat-RPG, like Shining Force.
As for Sephiroth...I rolled him over once I developed my own version of the "Immortality Circle" which involved a set of materia that made it so I'd summon Knights of the Round 4 some odd times every turn with a mimic resulting in 8 repeated summons and that would auto-trigger at every round per hit. And also-auto trigger on death with a rebirth.
And hey, as for Salvage, the potential in that project is limitless, even with only 5 people...you never know.
Oh, and as for Golden Sun..i'll forever have a grudge against it as the people who made Shining Force so good stopped making Shining Force abruptly and switched to Golden Sun out of nowhere....Golden Sun even took the patented Shining Force "Cutscene Attack" and item selection style. LOL...no, really, there's no grudge...but those guys should really return to fix Shining Force...
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Post by BugHunter on Aug 15, 2008 19:49:52 GMT -5
I've always wanted to play another Shining Force game ever since I played the original on my emulator. We should do a game trade.
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Post by Cobra5 on Aug 19, 2008 7:42:09 GMT -5
Well, while we're on the subject of RPGs... Personally, I don't really consider MMOs to really be RPGs, but I've always wanted one I could get into. WoW just can't hold me, and I haven't played it in a long time. I was part of the Tabula Rasa closed beta, and played it all the way up till launch. It felt to me, like an unfinished game at the time, although I felt like it had potential. So I went back and played a free trial, it feels a lot better then it used to, so I signed up to see how it goes. So I'm playing that now So far so good, if you ask me.
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Post by BugHunter on Aug 21, 2008 15:38:59 GMT -5
The only MMO I've ever played was freakin Runescape
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Post by daft alchemist on Aug 21, 2008 19:40:55 GMT -5
I played that for all of five minutes. Man was it ever annoying. I don't know how people can play it for hours on end, or even minutes on end.
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Post by Deimos on Aug 27, 2008 11:37:32 GMT -5
I tried Runescape once too...that also counts as the only MMO i've ever actually played...oy...never doin' that again.
Although i've tasted FFXI...which was kinda weird for me.
Oh, this isn't about an MMO, but while talking about what one's opinions are considering great RPGs, I almost forgot: Panzer Dragoon Saga. A most brilliantly unique RPG even by JRPG standards. It has yet to meet a proper match. Probably the single greatest game on the Sega Saturn's supremely short and understated life (the sad fate of a high-power 2D system during the beginning time of 3D...)
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