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Post by Cobra5 on Aug 21, 2003 20:58:45 GMT -5
Heather: umm... What? That made no sence whatsoever... Dan: Sounds good to me...
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Post by Dr. Dan on Aug 21, 2003 20:58:59 GMT -5
What? Speak like a normal person....I dont get it. (that was to heather)
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Post by DOOFY on Aug 22, 2003 6:45:23 GMT -5
so new city, we starting anytime soon.
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Post by Tassatul on Aug 22, 2003 6:58:30 GMT -5
Yah yah lets gogogo!
. . .
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Post by BugHunter on Aug 22, 2003 8:42:35 GMT -5
Aww... Hexagon city has more personality, and it fits the board... So anyway, I'll just go with the flow
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Post by copyKatt on Aug 22, 2003 14:40:35 GMT -5
the names not all the big a deal anyway. whatever is fine with me.
i think it would be cool if not all of our characters met eachother and just traveled in one big group. it should end up being in like pairs or really small groups, or even alone. liek maybe if we all do end up meeting eachother we all get split up somehow, like a big zombie attack or an explosion! i dunno, just rambling...
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Post by BugHunter on Aug 22, 2003 21:56:55 GMT -5
Well the games did it like that. Like in RE3, Jill Valentine was in the same locations as Claire Redfield and Leon Kennedy, but they never met each other.
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Post by Dr. Dan on Aug 23, 2003 22:37:20 GMT -5
My opinion:
Single = better
My other opinion:
Characters that travel in more than one group tend to make a storyline for the characters...there is only one storyline here: Live.
Just so you all know....
....please speak if you disagree...
*loads shotgun*
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Post by BugHunter on Aug 24, 2003 5:53:38 GMT -5
Good thing i have my handy dandy Aid Spray to heal my open wounds that are gushing out a gallon of blood... But anyway, if your characters do interact with each other, try not to hog the scene, allow the others to post. That was a problem in the GTA rpg and eventually no one could figure out what was going on because too many things were happening when they weren't around.
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Post by Dr. Dan on Aug 24, 2003 9:54:23 GMT -5
:Dlol First Aid Spray..yeah I remember that...you just got mauled by 10 zombies, your gushing blood and you arm is hanging off by a thread, your leg is nerely in two...but oh look, some spray, all better!! Its like Miricle spray!
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Post by Tassatul on Aug 24, 2003 11:03:24 GMT -5
dooodle-ooooo. . .
Well, Im just gonna watch for a bit anyways to try to get a feel for how this RPG will run.
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Post by copyKatt on Aug 24, 2003 12:22:52 GMT -5
well it probably wont end up being so hard as it seems. liek dan said, the only thing you have to do is survive. meet up with one or two other people to increase the chances of living. manuver the environment, like you'll be more likely to find a broken metal pipe and hit a zombie with it then finding a gun. cuz guns are rare. then just play. it'll probably be not so hard.
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Post by Dr. Dan on Aug 24, 2003 12:46:15 GMT -5
Well it will be as hard as you make it...heres the first part of my intro..I just posted it.
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Post by DOOFY on Aug 24, 2003 16:49:28 GMT -5
i like how in RE2 when you play as the guy he only ever finds ammo, but when you play as the girl she finds new guns everywhere.
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Post by Dr. Dan on Aug 24, 2003 17:44:36 GMT -5
People can find whatever they want, its their story of survival, nobody elses...but I think too many guns are cheap powerplaying. Ok the explosion, just so you guys know, came from the docks. As I said, I could see the docks out of the window. This is to add another twist, and so we cant just get on any old boat and leave. I got this idea when in San Fransisco. Its on the coast and there are boats EVERYWHERE..and I thought "whats to stop us from taking a boat?" So, I threw in a storyline twist...we'll find out later. I worked this part out. Oh and, if you though my writing was good, I'd really like it if you guys said something....I wokred hard on that...
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