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Post by Cobra5 on Dec 6, 2006 22:55:32 GMT -5
Cobra, the automatic weapons are ok. I was mostly just worried about the rocket launcher. I realize that I haven't said much to the rest of you about your characters, but that's because I don't have any problem with them. I've got a basic story in mind now, so I'll probably start the thread today or tomorrow, depending on how much free thinking time I have. Yeah, but actually, I like my new character design, and I think I'm going to keep him as it is . I redesigned the robot as well, and I like the new one better, but I don't have a scanner so can't really show you (I'll try to use my camera to do it in a second...) He will be expanded upon as we go, and an automatic weapons is a good place to start. I already have ideas for what other weapons I might be inventing... most of them are pretty simple. I couldn't get a really good picture, of course, and I could only get the small doodles instead of the big pictures... bit it gives you an idea of what I had in mind: This is the Zmeya. It has a sort of hamburger-shaped body, and three eyes Three fingered hands, with bulky forearms, attached by very thin limbs to the oversized shoulders. They are that big to help it balance. Plus a little doodle of my guy to show scale. It is not much bigger then a person, although my character is fairly tall, not as tall as Tass' though.
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Jalathas
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Post by Jalathas on Dec 7, 2006 17:15:49 GMT -5
Pretty cool. I think I have a storyline worked out, but I can pull several different angles on the intro, and I'd like your input on a few things:
1. Does everyone already know eachother and travel together, or are you meeting for the first time at the beginning of the RP?
2. Dystopian, utopian, or in between?
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Post by Cobra5 on Dec 7, 2006 19:06:26 GMT -5
Hm, I would not say, the world has many regions, some would be dystopian, like desolate wastelands/deserts, while others would be Utopian, like big kingdoms and shiny towers (Elves?). An entire world of adventure!! How much of it we'll actually see, who knows, where we should start, um, I guess I would vote somewhere in between. A simple, unobtrusive setting so we can focus on our characters in the beginning.
As for if we should start knowing eachother, I don't mind either way I guess, because when everybody meets is a fun part to start off on, but at the same time, it slows everything down.
I think, we should start off not knowing eachother, so we are able to have some time to introduce our characters, but, we should begin with a very clear goal/challenge/circumstance that brings us together. But if we start already knowing eachother, I won't complain. Thats a good way to go too.
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Post by BugHunter on Dec 7, 2006 22:42:44 GMT -5
I can go with any. Since we started this idea without any restrictions, I'm gonna stay as open minded as ever.
You know, I had this idea of a "role-playing Practice thread". It'll be where we take our characters that we've created and put them in a short, quick situation that isn't connected to any storyline of any of our real rpg's. Just make up any little scenerio and see what your character would do in that sort of situation and then thats it. Quick practice. But your post would only involve your character and whatever other NPC's or objects within the scenerio and no other players' chars. An example would be (for anyone who watches Red vs. Blue) where along with their normal episodes they usually do a PSA every now and then that isn't connected to the real storyline but the characters still act the way they would in any other situation. For our puproses you can practice fighting any type of monster, especially the ones we probably would never end up running into in our rpg's. Or we can finally see how our characters would act in a non-hazzardous environment without any actual fighting and do some real ROLE-playing for once.
I think I'll make one right now. So whether your character converts the nearby villagers to druidism, goes on a rampaging slaughterfest or does nothing at all, lets see wut happens in a short scenerio.
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Post by Cobra5 on Dec 9, 2006 0:59:23 GMT -5
I can go with any. Since we started this idea without any restrictions, I'm gonna stay as open minded as ever. You know, I had this idea of a "role-playing Practice thread". It'll be where we take our characters that we've created and put them in a short, quick situation that isn't connected to any storyline of any of our real rpg's. Just make up any little scenerio and see what your character would do in that sort of situation and then thats it. Quick practice. But your post would only involve your character and whatever other NPC's or objects within the scenerio and no other players' chars. An example would be (for anyone who watches Red vs. Blue) where along with their normal episodes they usually do a PSA every now and then that isn't connected to the real storyline but the characters still act the way they would in any other situation. For our puproses you can practice fighting any type of monster, especially the ones we probably would never end up running into in our rpg's. Or we can finally see how our characters would act in a non-hazzardous environment without any actual fighting and do some real ROLE-playing for once. I think I'll make one right now. So whether your character converts the nearby villagers to druidism, goes on a rampaging slaughterfest or does nothing at all, lets see wut happens in a short scenerio. A very good idea, actually. It reminds me of the writing thread, a little, where we wrote stories about our characters. Like, I wrote that thing about my Bugs Itch character and Tass wrote that one about his. Plus, I would like a chance to see the exact kind of personality I want for my guy. Its one of those things you never know till you start, you know?
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Post by Deimos on Dec 9, 2006 9:11:12 GMT -5
erm...i've been busy with finals week...is there still room for one more on this gravy boat?
if so...can anyone run this by me real quick? i'm a tad lost as to the criteria and such
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Jalathas
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Dovie'andi se tovya sagain
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Post by Jalathas on Dec 9, 2006 12:10:26 GMT -5
Of course you can still join. As to the criteria, there are very few. Your character can be pretty much anything, but no technology past steampunk. That's about it. Use this for the character writeup:
Name: Age: Race: Class: Equipment: Bio: Morality/philosophy: Notable abilities/skills:
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Post by Deimos on Dec 9, 2006 13:25:02 GMT -5
cool beans then, thanks...i'll get on that this afternoon
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Post by Cobra5 on Dec 9, 2006 15:23:36 GMT -5
Yeah. And so far we have, an alchemist (Tass), a traveling Jester (Francis), an Engineer w/ a mecha (Myself), and what I can only describe as a psychic (Fargo). This is my impression of everyone's characters ;D
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Post by Deimos on Dec 9, 2006 16:03:24 GMT -5
interesting troupe eh?
at the moment...I actually have a sketch for what would become my character...I just don't have anything else
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Post by Deimos on Dec 9, 2006 17:19:39 GMT -5
pardon the double post, but here's the sheet
Name: Cirrus Age: 21 Race: Human Class: Artist
Description: Cirrus is at first glance, your atypical 21 year old...because that's what he is. He's about 6' (only marginally less, so he rounds up), and not particularly well built. What can be seen of his hair is jet black, as are his eyes. Beyond that, he wears a very distinctive turban that's a mark of the Artists Guild; which is of a green color that indicates his current level of artistry (a high level apprentice at the journeyman stage). He also sports a short cloak of matching color that comes with the turban. The only other thing worth any not is an oddly large belt not only supported by waist wraps, but with two crisscrossing suspenders as well.
Equipment: An Artist's Kit: containg a paintbrush, assorted pencils, charcoal, a wide array of inks and paints, and etc. which are held in together in sachel attached to his belt. Sketchbooks: he carries three on him in person, each one filled with assorted creatures and oddball contraptions The Steamgun: a odd looking pistol with assorted gears and miniature pipes feeding off of it that are connected by long tube to a small grapefruit sized sphere called the Mist Shell (the Mist Shell generates an enormous amount of pressure that is fed into the Steamgun for propulsion).
Bio: Cirrus has thus far led a rather odd life. He was born to a pair of middle class parents who raised him to the best of their ability, where he went through school normally until something bizzare happened. As adolescent, Cirrus discovered that he had the ability to impart life into his creations, literally. In a fit of joy after successfully drawing a person for the first time, he inadvertently brought his drawing to life...creating a short lived clone of the model that lasted a few seconds before erupting into a plume of graphite.
Once his parents were told of this, they immediately saw that Cirrus should cultivate this, and took him to what his Masters at the academy told them could help: the Artists Guild. This was no ordinary guild of course, it was where those whose artistic capabilities were so imbedded in their souls that they could breathe life into their work in the literal sense. Cirrus then spent the greater majority of his time and life at the Guild from then on in. He became quite proficient, but is still unaware of the possibilities that he could create; and with a few years he reached the Journeyman stage, in which he is to bear the Green Turban and Cloak, and traverse the lands for five years. After that, should he desire to, he may return to the guild to take the Master's Test. He is currently on the second year of his journey...
Morality/Philosophy: He is a student, and behaves like one. Cirrus will often take the time to sit back and marvel at anything he deems inspiring...be it good or bad. More often than not, he will not start a fight...but if he is challenged, he'll take it as a chance to test his abilities. He is loyal to those who earn his respect and friendship, however, should anything they do step beyond his comforts he will very adamantly not follow...and furthermore...if his interests outweigh the situation, he will for the time feint abandonment to pursue what he desires. Now that doesn't mean he's bad either...when it comes down to it, if he's friends really really need the help, he won't let them down. Confusing isn't it? it happens when you're 21. Abilities/Skills: As noted, his one special ability is that to bring life to his art, specifically his drawings. He can draw a monster and have stomp around, draw a dragon on a mountain and have a stone dragon terrorize the skies, and draw a rope on paper and pull it out to form a lasso. How it works is as follows: he creates a drawing, and then must place the palm of his drawing hand on any of the lines of the drawing (using his non-writing hand will do nothing, being ambidextrous gives you an advantage)- which then brings the drawing to reality (if he draws a gun, he can pull out a gun from the ground for example, or anything noted above). The really skilled users of this can form bridges between mountains and magnificent demons as well as full equipped housing.
It comes at a price though, the larger and more detailed a piece (even a small piece with Heavy detail or vice versa), more energy it consumes. Also, if the user is not skilled enough, the materialized drawing can return to its original form abruptly (imagine him drawing a lasso, and the lasso exploding into ink as he throws it) which goes in conjuction with the energy it consumes, although experts can dissolve their creations at will to form great illusions. Now, this doesn't mean he can make EVERYTHING, which does go against what was said above- there's loopholes...he cannot breathe life into drawings of water, wind, or fire and he cannot breathe into life anything he cannot fully flesh out in his mind...any doubt of form will not allow him to create the object.
The way Cirrus uses this ability, is that he normally pulls out one of his books and summons a monster, or draws things to help out his situation...like filling in a wall that's broken down, or one his personal favorites, drawing bombs when he really needs an explosion.
And when all else fails, he uses the Steamgun- a gift from a dying old inventor in a derelict ruin...although he rarely does since the bullets are hard to come by...regular shells dissolve in the pressure from the Mist Shell. Cirrus has yet to figure out just how the thing really works...
----- and there it is...sorry about the long winded explanation about his ability, I just wanted to make it clear that his gift has very blantant weaknesses, and I won't have him conjure any deus-ex-machina solutions to our problems
also, I noticed we're all mostly magicians or magic based in a way...so I gave him the unique little gun...I might be something interesting for Will look into...since Cirrus isn't quite sure how it operates fully and has no idea what to do if it breaks, not to mention- it's pretty advanced (something the size of a grapefruit, containing the ability to generate pressures that can lift huge boulders).
If there's anything that needs changing, I'll take care of it.
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Post by Cobra5 on Dec 9, 2006 19:22:39 GMT -5
Hey actually... I have been thinking that I wanted my guy to invent/come upon some great power technology that is extroidinarily powerful, but dangerous and unstable. I was considering having him toy with electricity (I wanted to see how the technology in this world was before I really made any commitment to the idea), but maybe instead he will try to learn the secrets of your Mist Shell.
I love pictomancers. Like Relm. Also, that girl from Kirby... uh, Adeline.
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Post by BugHunter on Dec 9, 2006 23:14:02 GMT -5
Yeah. And so far we have, an alchemist (Tass), a traveling Jester (Francis), an Engineer w/ a mecha (Myself), and what I can only describe as a psychic (Fargo). This is my impression of everyone's characters ;D Hahahaha! You've depicted my jester perfectly! He would so do that pose on top of an oversized mech!
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Post by Deimos on Dec 9, 2006 23:17:01 GMT -5
pictomancer! that's the word I was looking for!
and yes...I wanted to do something with art...so looked to Relm and the like...I just couldn't remember the specifics
also, think of it this way, it might not be electric...but the power it generates can probably help lead to some assistance in your search for greater energy; so you don't have to divert all your attention per se...it can be a means to the end. I'm not technically (really, i'm not...that whole Mist Ball thing was a tribute to Steamboy lol and I don't even know how that thing worked) gifted so you make of it what you want lol
oh...and I just noticed something....I have the youngest character yet so far (I think)...weird
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Post by Cobra5 on Dec 9, 2006 23:23:33 GMT -5
Yeah, its just, I think the Mist Shell would work even better then electricity... because electricity, it's real, and has real rules, and real powers, and real properties... while the Mist Shell, being fictional, has no such limitations... we can make it up to suit our needs I'm glad you like it ;D. I just wish I could draw jesters (etc) better, but the messages get through I think that suits the "student" persona well
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