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Post by Cobra5 on Feb 7, 2007 16:33:52 GMT -5
Also. The Supreme Commander Demo is out.
I like it a lot, but, when I clicked the tutorial button, all sounds stopped working, forever. I reset, I changed every setting, I deleted the games settings files...
I am downloading the installer now to reinstall it... the tutorial button doesn't work anyway.
The game takes some getting used to. You can't just jump in... and not because its overly complex, or takes a lot of thinking or something... it almost makes itself hard to play. But if you can get into it, it seems to take the most basic principles of RTSs, the things you normally want to avoid in an RTS- Spamming similar units, senselessly moving units into the meat grinder, generic units that almost all serve the same battlefield functions, etc etc... and makes them fun as hell.
I don't have too much experience with it yet. At first it felt... boring. But after figuring out the flow of play, the way you have to really spam really hard, the demo is getting addicting.
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Post by BugHunter on Feb 7, 2007 17:09:38 GMT -5
Interesting stories all around
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Post by daft alchemist on Feb 7, 2007 17:16:11 GMT -5
I cheat a little in Oblivion. I've come to embrace "player.payfine" in the command console. Ok, but it's not my fault! Even ask Will! The game kept glitching on me whenever I got cornered by a guard for doing something illegal. There was one time I said I'd go to jail, and I healed myself while in there, and a guard screams "Don't touch the door!" and comes in and kills me! Another time I got stuck in a whole loop of the arrest animation right after I had finished getting arrested. It was weird because each time the camera would get closer and closer to the guard, until it was actual inside the damn guard looking up through his chin! I could see his teeth and everything! It was so messed up...
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Post by Cobra5 on Feb 8, 2007 16:51:22 GMT -5
There are somethings about the arrest and bounty system in that game I don't agree with. For example, you can't escape from guards. Ever. Period.
Even if you lose them all, run off into the wilderness and become a hermit, where no-one in the whole world can see you or know where you've been, you are still counted as being followed.
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Post by daft alchemist on Feb 8, 2007 19:30:01 GMT -5
It's true. Oh man, is it ever true. I ran from Leyawin all the way to the ghetto waterfront at the Imperial City in an attempt to escape guards after stabbing an Argonian (for a quest), and it still said I was being followed even though I was hiding out in an abandoned shack. Meanwhile, the game sprung a surprise quest on me where Armand (the guy who could make my fines/bounties go poof) had to run off into hiding because the damn imperial guards were going through the whole waterfront to find the thief leader...blech. That was when Will showed me the wonders of player.payfine.
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Post by BugHunter on Feb 8, 2007 20:53:34 GMT -5
sorry to go off on a tangent, but i just saw another one of their commercials and... someone HAS to stop Gibbs from making any more of those game design class commercials... I'm sorry, but those are atrocious, stupid and offensive and makes the rest of us in the major look bad.
Had to rant. I was wondering if anyone else has seen those commercials and what they think.
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Post by daft alchemist on Feb 8, 2007 21:16:38 GMT -5
Yeah, they suck and all, but I figure it's so they don't scare potential game designers off. I mean, if you see some guy trying to make some crappy 3-D chimp, a design noob might think "Hey, I could probably do something like that." If you show some guy punching out Resident Evil 4 (GC version) graphics, noob designers might thing "Geez, look at that. I could never do that." That's my take on it anyway. Plus the commercials in general look low-budget so maybe they made them on their own?
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Post by Cobra5 on Feb 8, 2007 22:00:59 GMT -5
For once, I don't know what anyone is talking about.
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Post by daft alchemist on Feb 8, 2007 22:51:44 GMT -5
That's because the military channel doesn't advertise for video game tech schools. Although, that'd be a great branch for the military to start up...make a lot of money to spend on hi-tech weapons that'll never get used.
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Post by Cobra5 on Feb 8, 2007 23:14:14 GMT -5
I'm even more lost then I was before.
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Post by BugHunter on Feb 9, 2007 0:11:57 GMT -5
Be glad that you haven't seen any of Gibb's game design major commercials. They're just horrible... And they do make them themselves, but the professors over there dont know crap about cinematography. I could make a soo much better commercial than them and I only have a semester experience in film.
And if you ask me, commercials like those would scare away a potential game designer like me. They look soo stupid, newbie-ish and insult my intelligence. If a school wants to get someone like me interested, I would want to see some awesome results coming from its students. Not crap like that. If i found out that an institude was making Miyamotos like clockwork, I would drop what i was doing and sign up right away because that means their training and professors are that good in making quality designers.
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Post by BugHunter on Feb 9, 2007 1:16:46 GMT -5
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Post by Cobra5 on Feb 9, 2007 1:53:01 GMT -5
That is awesome... I wish StarCon was a comic, or a cartoon or... something. Something that isn't so dead. I've played the game out and love it to death, but I want more! There was talk of a coming sequel. The original creators of Star Control petitioned their developer to let them make another. But that was last April, and no news has come since...
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Post by daft alchemist on Feb 9, 2007 10:21:46 GMT -5
Man Francis, chill with the commercials already. So it's not some huge game designing school. Oh well. It's probably cheaper to go there than to Nintendo U or some kind of crazy school like that. Gibbs looks like the kind of place you'd go to to learn how to make 3D stuff and all the intro junk, and then take all of that and make it badass on your own, or at another school. I mean, it's obviously supposed to be more directed to lower-income people than people who can afford better schooling. And if you think about it, that makes a lot of sense. You could have some guy who is working a crummy job for little money, but he sure does love him some Playstation. So he could go to that Gibbs school because the prices are much lower than other places, and he could begin aquiring knowledge on making 3D images and the like. And anyway, isn't the top game design school in the country up in Washington state? Not everyone can get out there to take part in that. It's just too dang far off. I wouldn't even want to go that far off just for school.
And anyway, my guess is the best game schooling is in Japan anyhow, so no school over here could truly teach everything video gaming has to offer, and more.
Also, how awesome would a college named Nintendo University be? I'd sign up. Get me some good learning too because you know they'd use Nintendo games for visual examples when explaining different aspects of games. And imagine if the library had a whole section seperate from the books where every Nintendo game ever made could be taken out for a while...that's a college that needs building! ;D
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Post by Tassatul on Feb 9, 2007 12:08:24 GMT -5
I never liked the game design commercials that showed the designers actually playing the games. A bit of false advertising, methinks.
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