Coral
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Thievious Raccoon
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Post by Coral on Aug 28, 2004 16:39:15 GMT -5
Perhaps he could have a bayonet on the lightning gun, and have the lightning gun need electrified 'cartridges', which are bars of gold that have a level 3 lightnigh strike cast upon them? It would add some magic to it, litterally . And then perhaps a crossbow which uses arrows?
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Post by Dr. Dan on Aug 28, 2004 16:45:56 GMT -5
lol wow...well I say you be an archer. Very accurate and deadly with a compound longbow. Guns just kinda get rid of the medevial feel...when we GO to the west (if ever) you can change...but thats not gonna be for a long long time. Still, Bows and crossbows are cool.
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Post by copyKatt on Aug 28, 2004 16:56:39 GMT -5
yeah, i agree. plus, level three is kinda high dont you think? tone down the power a bit id say, you dont need to be invincable or anything. i think going for a bow or crossbow would be a better idea then guns. i mean, you can still have one, but just not use it alot. like a said, theyre really rare. plus, i was opting to be an archer when we started, but then i went for theif instead. we dont have one, so how about that?
come to think of it.. i wanna bow (wahwah), all my medeival characters were archers up until now. wonder why i changed for this RPG? oh well, i think Katts cool anyway ;D
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Post by Cobra5 on Aug 28, 2004 17:11:02 GMT -5
Now wait. We've got guns, he can have one too.
Now, yes, ammo is a serious problem when we're in the east. If you use guns, it really shouldn't be your main weapon.
The original idea was that non-magical Lightning guns didn't need amunition- they would gather ambient energy through what are called "Spires". This energy takes time to build-up, however, and the user must operate the device somehow (perhaps pumping it like a shotgun, or spinning a wheel which genorates static, or somthing). Lighning guns, however, are less powerful then bullet guns (of comparative size classes, anyway), and are also less accurate, becuase the beam isn't nessicerly straight.
This was to balence out the fact that a Mage can cast as many spells as they want, so long as they have time to recharge. Westerners shouldn't be limited to ammo if Magi arn't.
However, this system has never really been called into question- so it hasn't really been apporved yet. But that's the way it was orignally designed.
Now, Magitechnology is a different story all together. The magic needs to come from somewhere- only magically givted living things can 'collect' it. In other words, the gun would need to get it from some other source, like a clip or something. These clips could only be 'refilled' by a mage capable of casting enchantment spells.
As for making melee combat worthless, no, it won't at all. I mean, have you ever played a game of D&D or Baldur's Gate with an Archer? Its basically the same thing. Just becuase you have an archer dosn't mean you don't use the fighters any less. In fact, now the fighters have someone else to protect...
Anywho, Katt is dead on about western technology. Large and clunky, very, very old fashioned. A rifle like that would be larger and heavier then a present day rifle. The one my character uses is a simple, lower-power model- its about as long as a normal rifle, but heavier. A Rifle like the one you are describing would be bigger and heavier- A good comparision would be like my gun is a PSG-1 (1208mm long, 8.10 kg w/scope) and your gun would be an M82 (1448mm long, 12.9 kg w/no scope). Just like in real life, a Heavy Rifle is bigger then a normal one. Not absurdly bigger... just bigger.
So what's everyone say? Everyone else really dosn't seem to like the idea of another westerner, but I don't see why everyone thinks that's such a bad thing. I mean, yeah, they're supposed ot be rare here... but... I dunno. It just dosn't seem like to big of a deal to me.
Its not only up to me, though.
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Coral
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Thievious Raccoon
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Post by Coral on Aug 28, 2004 17:25:41 GMT -5
hmmm im changing my mind about joining. Maybe the chapter after next, or never.
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Post by BugHunter on Aug 28, 2004 19:11:34 GMT -5
Oh dont be a bad sport.
And can anyone say flintlocks? Or how 'bout blunderbusses? Those are ancient old guns.
And i see no problem with having another westerner here, especially if he's the soldier chasing after you two.
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Post by Cobra5 on Aug 28, 2004 19:26:31 GMT -5
Or Arquebuss. Or Fusil. or BOMBARD!
Or... Western Crossbow. They're more like guns then crossbows, but they use bolts, so ammo is easy to find.
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Post by copyKatt on Aug 28, 2004 19:36:28 GMT -5
oh no, i wasnt saying i dont want him to join or that he cant be a westerner, i was just saying that guns shouldnt be a main weapon. just a rarely used sidearm like me and will. i mean wills got his sword and his dagger and stuff. ive got my glove mounted blades and an s-viper. i guess coral said he had throwing daggars, which is cool, but i dont think you can rely on olny ranged weapons. like will used as an example, baulders gate II. i was an archer, but i also carried around Servok's sword of major ass kicking +3 or whatever it was. i dunno, i guess i just didnt really want guns to become a big part of the RPG. it just doesnt have that medeival feel to it, you know? like what dan said.
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Coral
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Thievious Raccoon
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Post by Coral on Aug 28, 2004 19:37:29 GMT -5
Ill use a western crossbow and perhaps some throwing knives then, though i'd much prefer the lightning gun
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Post by Deimos on Aug 28, 2004 19:45:52 GMT -5
myself, I wouldn't mind another westerner for variety....I mean another carrying around something that nearly resembles a carbine- but fires lightning....yeah...that's just me
and I modeled Cobra's rifle in my drawing from a carbine/ musket combo...
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Post by copyKatt on Aug 28, 2004 19:52:30 GMT -5
no no, you can have the Lightining rifle, coral, i mean cobra has one. how about, though, it has drawbacks or something. like evrytime you fire it, you have to get someone to fix it, or that you only have one 'cartiage' for it, so you can olny use it once per battle or something like this. i dont think wills ever used his before (or maybe he has, i forget), so i dont know/remeber how they're handled. they cant peirce armor or anything though, so theyre not all that powerful. but still really cool, i agree.
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Coral
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Thievious Raccoon
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Post by Coral on Aug 28, 2004 20:03:11 GMT -5
How 'bout a gun-like crossbow that shoots bolts by setting flame to a catridge full of oil when you press the trigger, sending the metal bolt flying.
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Post by Deimos on Aug 28, 2004 20:04:11 GMT -5
that's true-
and on this topic- just to say, i'm still rather amazed that my character got through with his fire breathing- darn near close to being half dragon technique...
anyway- that rifle can also be his great weakness I suppose, he'll wind up like an archer....only with a gun
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Coral
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Thievious Raccoon
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Post by Coral on Aug 28, 2004 20:06:39 GMT -5
How would the rifle be a weakness? Me running out of ammo and ending up trying to pinch the monter's fingers with my flint, and pitifully trying to use the gun as a sword, only to end up a bloody wreck?
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Post by Deimos on Aug 28, 2004 20:37:00 GMT -5
only a suggestion
and gunners can have a good few weaknesses, just like ANYthing can
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